

There is also another feature I wanna add, where you can also remove said hero and inherit one skill that hero has and give it to one of your current heroes in your party, once inherited, they will leave and be unavailable for that one hero, until you play another hero's run. Now, will these stories be lengthy? Not really, I plan to have each hero have at least four dungeons to complete each, and then the true path where all four heroes face the ULTIMATE EVIL OF DOOM! But here's where the real thing I wanna add, a LOT of playable characters to join each hero's party, and when they join, they can't be recruited by another hero's run, but there is one condition to which I'll explain. Humakin - Human Dracokin - Dragonhuman Demikin - Demonhuman Feralkin - Animalhuman And each hero will be of said race. Each continent will be home to certain species to which I've called, Humakin, Dracokin, Demikin, and Feralkin. But they're divided between four continents. And each hero has their own story and takes place in the same world and all.
But once again, it's on the shelf of "to be made" list. That's about all I have in terms of what I have planned for this game. But it's the gameplay I'm really striving for in this installment. As for the story of the heroes, I don't really have a solid plan for what I want to do for each hero. How I wanna make the game is still on the fence, but I got a good idea on what I'd be doing, though there's still some question on how the mapping will be like though. This concept alone opens up lots of customization on how you want to raise your teammates in each run through each story.
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